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Old 03-19-2011, 08:57 AM   #1
jkigt3761685
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There is no Chinese edition, for it is out in 2003,nike challenger, finished the patch ought likewise no be playing immediately in the picture namely even aggravate than the 04 ashore 05 if you do not know the English words following corridor would like apt aid you OK, the game installation is complete, we immediately enter the game! Or that sound versed the animation is differ, it would be a mini startle as you. Into the game, ahead of let you select a team, it does not matter, elect, anyway, can alteration ^ _ ^. Then the alternative is the game: the actor who played NBA Live 2003 most of the options may be extra familiar with, merely for newbies, I spent a few words to introduce yourself! The 1st is This option is quick to begin the game, is playing a train game directly, press to enter: This is the crew would face a alternative. Can look the bottom of the shade has four buttons, in adding to our yet familiar with the in adding, there is a fashionable option - Awkward enough, whether it premier, go in and discern mention! We can see here shows the 2 teams was Brief introduction: Fast Break and Half Court this line shows the hasty break and half the percentage of aggressive positions; Outside and Inside the lines show the outer onset and insider attack ratio; Physical and Finesse line shows the tempest and offensive capability (awkward? ^ _ ^ do not understand how to translate we work) ratio; the final line of the Man to Man and Zone refers to the male to man and region barricade ratio. See here, I trust you yet know, right? This option is to let everybody know the elementary position of the opponent's tactics, and to assist their evolution of applicable tactics. Exit this option, click to Here we can see, and NBA Live 2003 compared to not alteration here, for the corresponding action ambition not repeat them here Lele. Ready to enter the compete, the choice of teams, then face in the afterward tread, and then the screen ought be the choice of the jersey. Nothing many, equitable inside the NBA Live 2003 show a uncomplicated shirt into a two crew members show the maximum capacity. Continue to click to obtain into the game settings. Surely we have been quite familiar with these options, in NBA Live 2004 NBA Live 2003 than in the extra one option - Enter the tournament under. Before the game, you can see both players in the field to arrange for activities. Is playing at family and then introduced the players. In NBA Live 2004, the players in mandate of appearance is based on the amount of the players the ability to schedule, the ability to have the highest ranked in the end, our final rocket Yao Ming came in second (Bimobuli higher ^ _ ^) Finally, of way, Francis was an. Here I introduce competition in a diversity of settings: - Resume Game: Back to the game - Home Timeout: The home team suspended - Away Timeout: the visiting team suspended (Note: only the right to have the ball while it can be called suspended) - Substitutions: for man - Select Controller: select team - Settings: settings (containing game settings, tactical settings, image settings, etc., I will do after narrated in detail) - Stats Central: Statistics Centre (including players, teams and additional statistics) - Quit Game: Needless to say, right? The emulating is the presentation of the Game Modes (game mode) of the. About Play Online, Season, Playoffs, 1 above 1, Individual Practice, and ahead the mini difference for, I introduced, yet more, I want to highlight is the Dynasty Mode, NBA Live 2004 is the biggest selling point - Dynasty Mode . We ambition click on Dynasty Mode selection shade in Figure XIII: it makes us select New, Read or quit. We select New. After loading the corresponding file, we will enter the dynasty mode's chief interface. I would let you see at the main interface to translate the various options: - NEXT GAME: for the next game - SCHEDULE: Schedule arrangements - Dynasty Development: Dynasty development (namely is your coach, buy the helicopter, crew exercising,louis vuitton speedy handbags, etc.) - Roster Management : includes player account, transmit, adjust, players, etc. - Settings: Set - GM's Desk: includes statistics, a great many message - Begin Playoffs: begin the playoffs (this option merely later the finish the regular season is refreshed) - Load / Save: read / archive is worth saying that the transfer place. Exchanged between the players ahead the team is involved in the players and their wages only, and in NBA Live 2004 has begun to allow in the hereafter draft picks involving the commute of players, which was very incited to Lele, and finally the only entity close to real ~ ^ _ ^ dynasty mode 1st introduced me to so much more fresh emotion in the game to let you discover it, if I said no to all unconscious Why ^ _ ^. Now we exit the Dynasty mode returns to the main interface, there is no option to enter a previously: My NBA Live. After entering several options for shown: enter the NBA Store, see Figure sixteen shows, in fact, this is a museum, there are some elderly jersey, a great many trophies and additional asset. In NBA Live 2004, the addition of a few changes in key operations, the following I will introduce the opener settings. In the I now look at all the control keys shown the role of translation: - Pass: Pass - Switch Player: Switch player - Shoot: Shooting - Take Charge: foul - Pro-Hop/Power Dribble: small bound (or cry skip step) / inside turn (I do not know how to translate nice, we come to know what the game will know) - Rebound / Block: catch rebounds / blocks (peppery kettle) - Dunk / Lay-Up: dunks / lusty since (we memorandum that now Shoot clasp has not dunk, can only bound shots in the paint only, in order to dunk have to use this button) - Steal: Steal - Turbo: acceleration - Alley-oop: Air Relay (in NBA Live 2004 in the relay in the air When will close from the basket dunk, many of the time becomes an alley-oop shot) - Backdown / Protect Ball: by playing (defensive player is back amenable, take a look at how to activity Shaq in the paint to know ^ _ ^) - Direct Pass: do not know how to translate only trouble we go ... ... we entire feel sorry ... ... ... ... - Direct Switch: ditto ^ _ ^ - Playcalling: ditto ... ... - Pause: Pause (not a game suspended standstill the game) - Crossover / Spin Move: Random counterfeit (should such a translation ~) - Off-Ball Switch: without the ball ... ... substitutions? Running? About it ~ Oh ~ - Quick Plays: quick tactical phone - Movement: Direction Control - EA SPORTS Freestyle: NBA Live 2003 from the start as a selling point of Gameplay Settings The game itself has amplified 2 models for the players, simulation and arcade, is the top left that option out ^ _ ^. Game speed game speed: 45 games generally depend on their own sense of speed, depending on the rate of default is 50,45 marathon pace closer to the real trouble of free discard Free Throw Difficulty: 75 This is a personal liking, depending on your class of fixed penalty, numerical The higher the free-throw harder. As long as Shaquille O'Neal free dart percentage is not 90% to nearly the same. Boundary Force Field siteline control: 70 I meditation this set is better to increase the number of such players is not easy while the brims stamped sector. Set at 70 you can safely go below the bottom two-thirds vote would be stamped out the earth without fear, but the game still has some step sector situation, closer to reality. Injury Frequency injury risk: 50, then the opportunity of injury increases the possibility of injuries in the game will boost, if generally more balanced with 50. Of course, if you transferred to 0,BIOS interrupt Daquan (2), the elementary no one impaired. Physical character Fatigue Effect: 50 Charge / Block Foul Frequency ball collision / probability of one obstruction: 86 86 transferred to this setting may be a morsel lofty, but in the game you truly need such a force to discourage attacks on Fangzhong Feng, this is to reinforce your defense. In the default setting of 50, you can force a hard buffet to the bottom without causing foul basket,父母在,不远游,游必有方, set of 86,nike run free, if the defender has a agreeable situation and standing still, you get forced to the top offensive foul will result in It should be blowing foul, true. Shooting Foul Frequency become of foul shooting thugs: 50 This is a very tough determination to set, sometimes in some games where there will be a lot of thugs foul, occasionally less. In short, this set is the emotion on your own, do you consider of the line. Reach-in Foul Frequency probability of foul thugs: 45 45 transferred to this setting, in an try to steal when there is a certain probability of causing foul thugs, but do not foul every period, it is more proper. Of course, if you really annoying opponents lining up your ball is all on, and put this value to the highest, a film on the foul. In-air Collision Foul Frequency foul ventilation collision probability: 86 this is the an to rely on your own feelings to resolve the set, I think the more proper setting to 86, the atmosphere in the game, when there will be some exposure to foul, but there are not When blowing, more real. USER SLIDERS player settings (these settings will influence all players): User steal ability ability of players to steal: 43 This amount is easier to steal heaved, lowered unlikely steal. I individually do not like a lot of steals, an NBA game normally only 7-8 in steals. So, watch your intonation right. User Interception Ability players interception capacity: This value determines the 43 players the game slit the probability of passing each other, I do not like the game slit the ball too much, so some of this value lower. User Shot Block Ability to take players to construct capacity: 20 User Dunk / Lay-up Block Ability players cover dunk / layup capacity: 20 ability to make sure the two players in the game to take the cover of the number, the default value of 50 will cause more take the cover, I think 20 is appropriate, a game to take cover at most seven. Close to the fact. User Freestyle Effectiveness dribble free style of the effectiveness of: 24 EA style of dribbling is to use the free vibration of two small joystick on the knob emancipation to make you want to dribble shakes, in the default settings you can lightly 50 to join his antagonist to vibrate, and apparently untrue. In the 24's setting you can not depend too much free manner dribbling Laishua opponents, the point is really tactical ability. User Dunk vs. Lay-up Frequency player dunk / layup probability: 20 to 50 if the default, I think there are too numerous game dunk and layup, which is obviously untrue. In 20 cases, a kind of hook shots to pick baskets and other method of action will take maximum of the attack, which is more real. As a real NBA game there will be dozens of feasible dunk, generally in the 10 below. If you put this to the highest value, then, the basic goal is for each dunk. If transferred to 0, then only the hasty break and no one in the case of defense will have dunk and layup, and is the most basic actions. Transferred to 20, in these circumstances such a person would make a beautiful Kobe Bryant dunk. User Substitution Frequency Frequency Substitution team players: 45, when fundamental alteration will be for the User On-ball Defense Assist to help players vindicate computers: 85 50 transferred from the 85, will be too high then? In fact, it should be, because the fast-paced basketball games, when opponents sprint hasty when you can virtually stand to the gainful location to justify him,louis vuitton neverfull damier, so after this number to mushroom the calculator will help you get into a gainful defensive position, in particular, stop the fast break at the time, this help is especially useful. User Offensive Rebounding players to catch offensive rebounds probability: 90 User Defensive Rebounding players to grasp defensive rebounds probability: 55 in this game,梁继璋给儿子的一封信, if only a agreeable grab offensive rebounds, so the increase in number, so the game will have more real data in offensive rebounds, defensive rebounds grabbed generally good. User ########out Discipline (the oppression on players to man defense): 100 nothing to say, if lowered, then very easy to put your opponents to the dump. The first defense! User Short Range Shooting players shooting at close range: 40 User Medium Range Shooting players shooting in the distance: 46 User Long Range Shooting players shooting distance: 46 This is a very important set of three, shot in the NBA LIVE is relatively easy, in this setting, even the super star will miss some of unguarded in the distance and three-pointers, this is very true. Close lower hit rate is to grant some of Shaquille O'Neal and Yao Ming, who Buzhi Yu death of the basket too. Of course, these are your preference, you are willing to transfer a 100 long-range shooting to one-third of what will be in each ball, no problem. User Dunk Percentage players dunk shot: 50 User Lay-up Percentage layup players hit rate: 42 in 50 settings, you dunk in the game the hit rate should be 95%, in difficult circumstances, still Button lost a few dunks. Because I have that set in ahead the dunk fewer presumable to occur to 20, so not too numerous in the game dunk, dunk it into the basic to contrast the real. But the chances of layup into the most, so transferred to the 42, so there will be many not enter the basket, but also close to the truth. Of course, if you feel wrong, his tone, at all times they like on the line. User Adjust Shot Percentage players hit the air exchange rate movements: 34 This is a new function in 2004, you can change the layup or dunk in the air and even the shooting position to lest blocks, but the problem is in the air, hit the bar will surely affect the rate. In the 34's setting, the general campaign of players for the future is not so easy goal, of course, folk like Kobe Bryant still be competent to buffet into some of the. User On-ball Physical Defense forces the other type of offensive players to defensive ability: 44 when using the default value of 50, you want to subserve the basket with the bottom center behind to melodrama there will be a BUG, defensive players can suddenly push you back a few feet . 44 settings in this situation seldom occurs, but some human will think that their defense is feeble, but I feel very balanced. User Poor Release Shot Percent shots players scarcely hit rate: 34 in 34 of the setting, the game requires you to have a good sensibility to hit a ball, and like Miller and Ray Allen as the shooter or the shot can scarcely the case of hit. This is very real. User Double-team Effectiveness effectiveness of twice teams player: 45 set to dwindle this number, as if when the twice team is a small likelihood of steal some. Of course, look at your preferences. CPU SLIDERS microcomputer settings (these settings will change the game's computer AI) CPU Steal Ability steal school capacity: 43 CPU Interception Ability school interception capacity: 43 In this setting, the computer AI will definitely be the steals and steals But the bjust about not so exaggerated. CPU Shot Block Ability computer the ability to take cover: 15 CPU Dunk / Lay-up Block Ability computer blocks the ability of dunks and layups: 15 players to set these settings is lower than 5, and it seems more balanced way. CPU Freestyle Effectiveness effectiveness of computer dribble free style: 24 and the player to set the computer CPU Dunk Frequency dunk as the frequency: 20 and the player to set the computer as CPU Substitution Frequency Substitution probability: 45 and the player set to grab the same CPU Offensive Rebounding CPU offensive the ability to rebound: 90 CPU Defensive Rebounding CPU the ability to grab defensive rebounds: 55 and the player to set the same CPU ########out Discipline CPU pressure man to man defense: 100 is also sufficient pressure to the players, when facing opponents on the offensive defense is tough a very enjoyable thing, the settings in the 100 will be affixed to the computer with your very close, very seriously to play defense. And you will not be easy to shake a computer can be opened, or real, we want a real NBA feel. CPU Short Range Shooting CPU into the shooting distance: 40 CPU Medium Range Shooting CPU in the distance shooting: 46 CPU Long Range Shooting CPU long-distance shooting: 46 CPU Dunk Percentage CPU dunk hit rate: 50 CPU Lay-up Percentage CPU layup hit rate: 42 CPU Adjusted Shot Percentage CPU hit the air exchange rate movements: 34 causes are the same and the players set the CPU Adjusted Shot Frequency CPU frequency of the air also moves: 58 This set the value slightly higher than the players, because LIVE 2004 in the CPU of the defense and no defense share is not very clear shot, so this setting allows the CPU when you do more defensive dodge pushes, it is more real. CPU On-ball Physical Defense CPU defense force offensive capability: 44 and the player to set the same CPU Poor Release Shot Percentage CPU shot scarcely hit rate: 34 and the player set to the same CPU Double-team Effectiveness CPU defensive double-team effectiveness: 40 this set lower than the set of players 5 points, because the CPU seems easier when the twice team steal, so the lower the number, to buffet a balance. These are the NBA LIVE 2004 game of the set, each player can accommodate the another preferences. I have given them fair to build a more realistic simulation of NBA games. There are many imperfections, but also when the players are playing slowly, groping attempt. At this point introduces the basic is almost it the other game options had no achieve on the game itself, here presented do not ^ _ ^ (in fact, a bit inactive 啦 ~) Here's what some of Lele my views on the game : Let me speak about the avails it! First of all, the game more realistic and relevant options can be adjusted to facilitate different types of players; Second, the ^ _ ^; third, more naturalistic role movements, reasonable; fourth set to triumph the game conferences to open some secret items, props, greatly increasing the game's playable degrees (a bit like a RPG a ~). In fact, there are some avails, but less apparent fills in here is not to say. Is prefer dissatisfying to say the following places: first, the screen backward: Although we can not say depress the requirements of the machine is a disadvantage, but it also shows images of the game itself is a step behind, to kas long asNBA Live sequence has always been known for brilliant pictures , but this is very disappointing to the majority of players, the players face are no longer so true, and the proportion of people do not feel the (big brain small body!). Second, video games promised features or not (anyway, I could not find you). What important disadvantage to the two (as compared with its ancestor), the other drawback is still under learn to browse the ^ _ ^. Overall BA Live 2004 is a relatively successful basketball game (at fewest in the PC), if as a selling point of the to a fresh feeling,christian louboutin official website, and most importantly, as a amusements game, NBA Live 2004 is very easy to use, this new player than to loan a sense of Malaise, let more people enjoy the game on the NBA Live sequence. OK, now, get your grip, ride with the NBA in your own world!
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