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07-27-2011, 09:06 PM
Microsoft has hinted that downloadable games are moving in this direction. Chris Charla, Xbox Live Arcade's portfolio director,Microsoft Points card (http://www.gamefactoy.com), recently noted (http://www.gamesradar.com/xbox360/xbox-360/news/microsoft-xbla-game-prices-are-going-up-but-sos-quality/a-20110725113313830067/g-20060321132945404017) that the average price of XBLA games has gone up, and will keep rising along with an overall increase in game quality. This trend has been in motion for a couple years now (http://technologizer.com/2009/09/01/why-shadow-complexs-impressive-sales-matter/), and it's only going to continue.
I've played some excellent Xbox Live Arcade games over the years - Braid, Limbo and Shadow Complex, to name a few - but Bastion feels more like a full retail title than any of them. And it does so for a fraction of the price of a new game on disc.
For a long time, I figured retail games would all become downloadable, bringing about the demise of brick-and-mortar game stores. But two years after Microsoft launched Games on Demand (http://technologizer.com/2009/08/07/want-xbox-games-on-demand-itll-cost-you/), you still can't download a big-budget game on the same day (http://technologizer.com/2010/12/21/red-dead-redemption-xbox-360-on-demand/) that it hits retail stores. For all the industry's complaints about the used game business,xbox 360 live points (http://www.gamefactoy.com), retailers are still too powerful. Offering up AAA titles for download on day one isn't worth risking a relationship with GameStop and Walmart.
Slowly but surely, downloadable games will scale upward in production value, until you can be perfectly happy owning an Xbox 360 and never buying a game on disc.
By Jared Newman (http://www.pcworld.com/author/Jared-Newman), Technologizer (http://technologizer.com/) Jul 28, 2011 1:21 am
http://zapp5.staticworld.net/images/article/2011/07/bastion-5199907.jpgIt's a beautiful game, with a grizzled narrator who turns your every move into the stuff of campfire legends, an addictive combat system that strings you along with new weapons and powers, and a colorful post-apocalyptic world that literally reassembles itself chunk-by-chunk as your character trudges forward. I easily spent eight hours playing Bastion from start to finish, all for the Microsoft Points equivalent of $15.
That's why I'm starting to espouse a different theory: Slowly but surely, downloadable games will scale upward in production value,xbox codes (http://www.gamefactoy.com), until you can be perfectly happy owning an Xbox 360 and never buying a game on disc.
There may always be a chasm between downloadable and retail games - Bastion is no Skyrim (http://www.elderscrolls.com/skyrim/), after all - but if a $15 Xbox Live Arcade title can keep a die-hard gamer like me from finishing Crysis 2 and L.A. Noire for an entire weekend, I'm not sure the gap in production value is all that important.
Despite a growing stack of unplayed or unfinished video game discs in my living room, I spent a good chunk of last weekend playing Bastion, a downloadable Xbox Live Arcade game.
相关的主题文章:
Pros and Cons of XBOX 360 (http://www.mobita.it/forum/showthread.php?p=214567#post214567)
http://www.gamefactoy.com (http://www.gordumgecirdim.com/dsdf1275sm/135705/http%3Awww.gamefactoy.com.html)
I've played some excellent Xbox Live Arcade games over the years - Braid, Limbo and Shadow Complex, to name a few - but Bastion feels more like a full retail title than any of them. And it does so for a fraction of the price of a new game on disc.
For a long time, I figured retail games would all become downloadable, bringing about the demise of brick-and-mortar game stores. But two years after Microsoft launched Games on Demand (http://technologizer.com/2009/08/07/want-xbox-games-on-demand-itll-cost-you/), you still can't download a big-budget game on the same day (http://technologizer.com/2010/12/21/red-dead-redemption-xbox-360-on-demand/) that it hits retail stores. For all the industry's complaints about the used game business,xbox 360 live points (http://www.gamefactoy.com), retailers are still too powerful. Offering up AAA titles for download on day one isn't worth risking a relationship with GameStop and Walmart.
Slowly but surely, downloadable games will scale upward in production value, until you can be perfectly happy owning an Xbox 360 and never buying a game on disc.
By Jared Newman (http://www.pcworld.com/author/Jared-Newman), Technologizer (http://technologizer.com/) Jul 28, 2011 1:21 am
http://zapp5.staticworld.net/images/article/2011/07/bastion-5199907.jpgIt's a beautiful game, with a grizzled narrator who turns your every move into the stuff of campfire legends, an addictive combat system that strings you along with new weapons and powers, and a colorful post-apocalyptic world that literally reassembles itself chunk-by-chunk as your character trudges forward. I easily spent eight hours playing Bastion from start to finish, all for the Microsoft Points equivalent of $15.
That's why I'm starting to espouse a different theory: Slowly but surely, downloadable games will scale upward in production value,xbox codes (http://www.gamefactoy.com), until you can be perfectly happy owning an Xbox 360 and never buying a game on disc.
There may always be a chasm between downloadable and retail games - Bastion is no Skyrim (http://www.elderscrolls.com/skyrim/), after all - but if a $15 Xbox Live Arcade title can keep a die-hard gamer like me from finishing Crysis 2 and L.A. Noire for an entire weekend, I'm not sure the gap in production value is all that important.
Despite a growing stack of unplayed or unfinished video game discs in my living room, I spent a good chunk of last weekend playing Bastion, a downloadable Xbox Live Arcade game.
相关的主题文章:
Pros and Cons of XBOX 360 (http://www.mobita.it/forum/showthread.php?p=214567#post214567)
http://www.gamefactoy.com (http://www.gordumgecirdim.com/dsdf1275sm/135705/http%3Awww.gamefactoy.com.html)